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Nox archaist youtube
Nox archaist youtube







nox archaist youtube nox archaist youtube

Have you done a postmortem type write up or talk yet?

nox archaist youtube

Having a rich storyline which intertwined with combat was a high priority for me. I've spent easily thousands of hours playing Apple II RPGs, and thinking about storylines I'd like to create, so the content for Nox Archaist just flowed out! I think you will be pleased with the depth. I do know what you mean about the hours spend on games like these. I do have a GS so it can all happen again one day when that project runs to completion. Thanks again for this nice labor of love. I can park this on my laptop and chip away at it in modern life. Man, many of us used to spend hours on these kinds of games! From what I can tell the depth is there. I am definitely going to show this off a time or two. That always has tripped me up and I never seem to get past it.īut, there was no way I was going to have my first experience be on anything but original hardware. Frankly, it brings a more favorable arrow key arrangement to the experience. Will need to continue on emulation at times though. Totally! Had a nice, long play last night. I am thrilled to hear you are enjoying the game! Thanks so much for taking the time to check it out and share your impressions! If you like ULTIMA style games, this one is new, plays well, looks like it has depth and plenty of hours of entertainment in it.

nox archaist youtube

Just to be clear though: A lot of work went into this game, and it's performance on a stock Apple 8 bit computer shows off that work well. After the introductory portion, which is very well done and helpful, I chose to play it at the GS like 2.5Mhz. The game is a gem at the stock 8 bit 1Mhz. It is my first time playing one of these with something other than floppy disks. I am running the hard disk image on a CFFA 3000 card. That all got put to good use, from what I have seen so far. I have always loved these kinds of games and the Apple has just enough color to make them shine! One can do anything in 6 colors and a dither. I had a good time exploring the little town and building my party, whomping on the baddies, poking around. There was real love put into this game and it shows! Had a couple of hours to play, so I went for speed. In Nox Archaist, the number of mobs in a battle is unrelated to the number of party members, so finding more party members has a bigger impact on a party’s ability to win battles.The spiffy game font looks better, but I can read the simple Apple font quicker. Similarity, I recall in Ultima V, a common strategy was to use a small party because more party members just increased the number of mobs in battle. I've seen some games address this by level-adjusting the mob encounters, but that takes away the dynamic of the player finding areas they aren't ready for yet which I think is a lot of fun as it creates tension while exploring. In Nox Archaist, the player will be able to use tactical combat for all battles if desired, or use quick combat to speed up low level mob battles. My personal view on it is that tactical combat in Nox Archaist is a lot of fun when the outcome of the battle is uncertain.but why go through the motions to kill mobs much lower level than you. I'm really excited for the quick combat feature too! Thanks, ghibli99, for the link to the thread.









Nox archaist youtube